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Games, GameKit & Game Center

 
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Ike
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Joined: 17 Jun 2006
Posts: 3035
Location: Europe

PostPosted: Mon Oct 25, 2010 6:49 pm    Post subject: Games, GameKit & Game Center Reply with quote

so - As I understand, an iOS device is designed to be a single-user
device, but the Game Center app is not?


"Here's my dilemma, say my game includes in-app purchases for ten indi-
vidual puzzle packs and my game also includes a free multiplayer mode
using Game Center."


Last edited by Ike on Thu Nov 02, 2023 10:58 am; edited 1 time in total
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Ike
Kapetan


Joined: 17 Jun 2006
Posts: 3035
Location: Europe

PostPosted: Mon Oct 25, 2010 6:52 pm    Post subject: Reply with quote

Under The Bridge - implementing game center

"We’re going to have minimal integration here; a single leaderboard and a
handful of achievements, standard UI. All that multiplayer matchmaking
stuff and so forth, yeah, we’ll look at that for version 2.0. Maybe."
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delovski



Joined: 14 Jun 2006
Posts: 3523
Location: Zagreb

PostPosted: Mon Nov 01, 2010 7:11 pm    Post subject: Reply with quote

MF - Learning Gamekit

"Hey guys, I would like to take my programming to the next level and learn
peer to peer connection. I understand the best way to do this is through the
Gamekit framework. My question is what is the best way to go about learn-
ing how to use Gamekit?"
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delovski



Joined: 14 Jun 2006
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Location: Zagreb

PostPosted: Mon Nov 01, 2010 7:15 pm    Post subject: Reply with quote

typeoneerror.com - GameKit - Fun Times With iPhone SDK

"You see, 4.0 introduced some new classes called GameCenter that expand
on GameKit. It also broke the hell out of the original GameKit classes. So my
application runs "flawlessly" (it's essentially complete) on devices running the
iOS versions 3.0–3.1.3, but on 4.0.X there are numerous issues with the Ga-
meKit in Apple's underlying SDK and in certain places it crashes."
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delovski



Joined: 14 Jun 2006
Posts: 3523
Location: Zagreb

PostPosted: Wed Dec 22, 2010 7:46 pm    Post subject: Reply with quote

Crocodella - Creating a multiplayer abstraction layer with GameCenter
and AsyncSocket


"This code uses the following libraries:

CocoaAsyncSocket
PortMapper
GameKit Framework"
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delovski



Joined: 14 Jun 2006
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Location: Zagreb

PostPosted: Fri Jun 16, 2017 8:48 pm    Post subject: Reply with quote

a - TN2417 - Game Center: Life without a Sandbox

"Game Center no longer provides a development sandbox. This technotes
describes some of the consequences of that change and how you can manage
those differences."
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delovski



Joined: 14 Jun 2006
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Location: Zagreb

PostPosted: Fri Jun 16, 2017 8:56 pm    Post subject: Reply with quote

cnet - Create a second Apple ID and download apps in other countries

"The game you want to play is only available to Canadians? Here's how to trick
your iPhone into thinking you're Canadian."


drgeeky - How to create new game center account in iOS

"Well this question can drive some new iOS users crazy because if you look
into the game center, there is no option to log out of your current account.
Which makes it look like you can't get more than 1 game center account
which is totally wrong."
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delovski



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PostPosted: Fri Jun 16, 2017 9:09 pm    Post subject: Reply with quote

a - Configuration Guide: Testing Your App

"Apple provides a nonproduction development environment for Game Center
that you can use to test how your app interacts with Game Center. To use this
environment, create Sandbox Tester accounts in iTunes Connect and log in to
your game in your development environment using the test account. You can
begin testing leaderboards and achievements without any additional setup even
when your app belongs to a group. However, testing multiplayer compatibility
requires some configuration in iTunes Connect.

For specific information about testing Game Center functionality, see Testing
Your Game Center-Aware Game in Game Center Programming Guide."
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delovski



Joined: 14 Jun 2006
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Location: Zagreb

PostPosted: Fri Jun 16, 2017 9:13 pm    Post subject: Reply with quote

a - Game Center Programming Guide

"Game Center is best viewed as a collection of interconnected components
that provide features both to game developers and to end users:

For players to take advantage of Game Center in your game - and for your
game to be visible in the Game Center app - you must explicitly add support
for Game Center to your game. You do this by implementing authentication
and then at least one other Game Center feature."
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delovski



Joined: 14 Jun 2006
Posts: 3523
Location: Zagreb

PostPosted: Sat Jun 24, 2017 10:29 pm    Post subject: Reply with quote

so - How to detect when Game Center turn based match has ended in iOS9?


"I read that GKLocalPlayerListener methods work for matches when going
through the actual Game Center app (Apple docs don't mention this). So if
that's true, then GKLocalPlayerListener is not an option for my app?"
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delovski



Joined: 14 Jun 2006
Posts: 3523
Location: Zagreb

PostPosted: Sun Jun 25, 2017 1:19 am    Post subject: Reply with quote

forums.coronalabs.com - How do i test gamecenter multiplayer?

"I've attached a very minimalistic project that I used awhile back to test
multiplayer. It worked for me at the time, but I can't vouch that it's perfect
in every way. Still, it might serve as a method for you to test things on your
side."
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Ike
Kapetan


Joined: 17 Jun 2006
Posts: 3035
Location: Europe

PostPosted: Sun Jun 25, 2017 1:39 am    Post subject: Reply with quote

https://www.imore.com/game-center
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Ike
Kapetan


Joined: 17 Jun 2006
Posts: 3035
Location: Europe

PostPosted: Sun Jun 25, 2017 1:47 am    Post subject: Reply with quote

https://saas.heroiclabs.com/docs/guide/ios/

Heroic Labs' platform provides a collection of game services known as the Game API. These services have been specially designed to work on any games device like consoles and VR headsets; and across games platforms like iOS, Android, and Windows Phone. The goal is to help game studios build beautiful social and multiplayer games which work at massive scale.
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Ike
Kapetan


Joined: 17 Jun 2006
Posts: 3035
Location: Europe

PostPosted: Wed Jul 05, 2023 8:42 am    Post subject: Reply with quote

git - testGameCenter

Game Ceter Testing App. Game Center features and stuff
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Ike
Kapetan


Joined: 17 Jun 2006
Posts: 3035
Location: Europe

PostPosted: Thu Nov 02, 2023 10:58 am    Post subject: Reply with quote

gamedeveloper.com - Game Loops on IOS

"A discussion on how to manage frame rates using IOS as an example."
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Ike
Kapetan


Joined: 17 Jun 2006
Posts: 3035
Location: Europe

PostPosted: Thu Nov 02, 2023 11:03 am    Post subject: Reply with quote

so - Correct way to drive Main Loop in Cocoa

Code:
[NSTimer scheduledTimerWithTimeInterval:0.016666666667 target:self selector:@selector(engineLoop) userInfo:nil repeats:YES];
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