Mac Cocoa |
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Ike Kapetan
Joined: 17 Jun 2006 Posts: 3136 Location: Europe
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Ike Kapetan
Joined: 17 Jun 2006 Posts: 3136 Location: Europe
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Posted: Mon Oct 25, 2010 6:52 pm Post subject: |
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Under The Bridge - implementing game center
"We’re going to have minimal integration here; a single leaderboard and a
handful of achievements, standard UI. All that multiplayer matchmaking
stuff and so forth, yeah, we’ll look at that for version 2.0. Maybe." |
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delovski
Joined: 14 Jun 2006 Posts: 3524 Location: Zagreb
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Posted: Mon Nov 01, 2010 7:11 pm Post subject: |
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MF - Learning Gamekit
"Hey guys, I would like to take my programming to the next level and learn
peer to peer connection. I understand the best way to do this is through the
Gamekit framework. My question is what is the best way to go about learn-
ing how to use Gamekit?" |
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delovski
Joined: 14 Jun 2006 Posts: 3524 Location: Zagreb
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Posted: Mon Nov 01, 2010 7:15 pm Post subject: |
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typeoneerror.com - GameKit - Fun Times With iPhone SDK
"You see, 4.0 introduced some new classes called GameCenter that expand
on GameKit. It also broke the hell out of the original GameKit classes. So my
application runs "flawlessly" (it's essentially complete) on devices running the
iOS versions 3.0–3.1.3, but on 4.0.X there are numerous issues with the Ga-
meKit in Apple's underlying SDK and in certain places it crashes." |
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delovski
Joined: 14 Jun 2006 Posts: 3524 Location: Zagreb
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delovski
Joined: 14 Jun 2006 Posts: 3524 Location: Zagreb
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Posted: Fri Jun 16, 2017 8:48 pm Post subject: |
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a - TN2417 - Game Center: Life without a Sandbox
"Game Center no longer provides a development sandbox. This technotes
describes some of the consequences of that change and how you can manage
those differences." |
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delovski
Joined: 14 Jun 2006 Posts: 3524 Location: Zagreb
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Posted: Fri Jun 16, 2017 8:56 pm Post subject: |
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cnet - Create a second Apple ID and download apps in other countries
"The game you want to play is only available to Canadians? Here's how to trick
your iPhone into thinking you're Canadian."
drgeeky - How to create new game center account in iOS
"Well this question can drive some new iOS users crazy because if you look
into the game center, there is no option to log out of your current account.
Which makes it look like you can't get more than 1 game center account
which is totally wrong." |
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delovski
Joined: 14 Jun 2006 Posts: 3524 Location: Zagreb
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Posted: Fri Jun 16, 2017 9:09 pm Post subject: |
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a - Configuration Guide: Testing Your App
"Apple provides a nonproduction development environment for Game Center
that you can use to test how your app interacts with Game Center. To use this
environment, create Sandbox Tester accounts in iTunes Connect and log in to
your game in your development environment using the test account. You can
begin testing leaderboards and achievements without any additional setup even
when your app belongs to a group. However, testing multiplayer compatibility
requires some configuration in iTunes Connect.
For specific information about testing Game Center functionality, see Testing
Your Game Center-Aware Game in Game Center Programming Guide." |
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delovski
Joined: 14 Jun 2006 Posts: 3524 Location: Zagreb
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Posted: Fri Jun 16, 2017 9:13 pm Post subject: |
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a - Game Center Programming Guide
"Game Center is best viewed as a collection of interconnected components
that provide features both to game developers and to end users:
For players to take advantage of Game Center in your game - and for your
game to be visible in the Game Center app - you must explicitly add support
for Game Center to your game. You do this by implementing authentication
and then at least one other Game Center feature." |
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delovski
Joined: 14 Jun 2006 Posts: 3524 Location: Zagreb
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Posted: Sat Jun 24, 2017 10:29 pm Post subject: |
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so - How to detect when Game Center turn based match has ended in iOS9?
"I read that GKLocalPlayerListener methods work for matches when going
through the actual Game Center app (Apple docs don't mention this). So if
that's true, then GKLocalPlayerListener is not an option for my app?" |
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delovski
Joined: 14 Jun 2006 Posts: 3524 Location: Zagreb
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Posted: Sun Jun 25, 2017 1:19 am Post subject: |
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forums.coronalabs.com - How do i test gamecenter multiplayer?
"I've attached a very minimalistic project that I used awhile back to test
multiplayer. It worked for me at the time, but I can't vouch that it's perfect
in every way. Still, it might serve as a method for you to test things on your
side." |
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Ike Kapetan
Joined: 17 Jun 2006 Posts: 3136 Location: Europe
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Ike Kapetan
Joined: 17 Jun 2006 Posts: 3136 Location: Europe
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Posted: Sun Jun 25, 2017 1:47 am Post subject: |
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https://saas.heroiclabs.com/docs/guide/ios/
Heroic Labs' platform provides a collection of game services known as the Game API. These services have been specially designed to work on any games device like consoles and VR headsets; and across games platforms like iOS, Android, and Windows Phone. The goal is to help game studios build beautiful social and multiplayer games which work at massive scale. |
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Ike Kapetan
Joined: 17 Jun 2006 Posts: 3136 Location: Europe
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Posted: Wed Jul 05, 2023 8:42 am Post subject: |
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git - testGameCenter
Game Ceter Testing App. Game Center features and stuff |
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Ike Kapetan
Joined: 17 Jun 2006 Posts: 3136 Location: Europe
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Posted: Thu Nov 02, 2023 10:58 am Post subject: |
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gamedeveloper.com - Game Loops on IOS
"A discussion on how to manage frame rates using IOS as an example." |
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Ike Kapetan
Joined: 17 Jun 2006 Posts: 3136 Location: Europe
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Posted: Thu Nov 02, 2023 11:03 am Post subject: |
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so - Correct way to drive Main Loop in Cocoa
Code: | [NSTimer scheduledTimerWithTimeInterval:0.016666666667 target:self selector:@selector(engineLoop) userInfo:nil repeats:YES];
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