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delovski
Joined: 14 Jun 2006 Posts: 3524 Location: Zagreb
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Posted: Thu Aug 23, 2007 10:36 am Post subject: John Carmack |
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Slashdot: Carmack's Armadillo Aerospace Rocket Crashes and Burns
"New Scientist is reporting that John Carmack's 'Armadillo Aerospace' has
suffered a large setback in the Northrop Grumman Lunar Lander Challenge
after one of its two main rockets crashed and burned. 'During the test, Texel
lifted off and hovered without incident, then descended again and touched
the ground. But it then rose again unexpectedly and began accelerating
upward. "Crap, it's going to fly into the crane, I need to kill it," Carmack
recalls thinking. He hit the manual shutdown switch, turning off the vehicle's
engine in mid-flight. Texel was about 6 metres above the ground and fell
like a stone.
One of its fuel tanks broke open when it hit the ground, spewing fuel that
ignited and engulfed the vehicle in flames. "It made a fireball that would
make any Hollywood movie proud," Carmack says.' No one was hurt in
the crash, but the vehicle was destroyed." |
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delovski
Joined: 14 Jun 2006 Posts: 3524 Location: Zagreb
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Posted: Mon Feb 18, 2008 12:16 am Post subject: |
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Cell phone adventures
"The biggest problem is that Java is really slow. On a pure cpu / memory /
display / communications level, most modern cell phones should be considerably
better gaming platforms than a Game Boy Advanced. With Java, on most
phones you are left with about the CPU power of an original 4.77 mhz IBM PC,
and lousy control over everything."
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"Write-once-run-anywhere. Ha. Hahahahaha. We are only testing on four
platforms right now, and not a single pair has the exact same quirks. All the
commercial games are tweaked and compiled individually for each (often
100+) platform. Portability is not a justification for the awful performance." |
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delovski
Joined: 14 Jun 2006 Posts: 3524 Location: Zagreb
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Ike Kapetan
Joined: 17 Jun 2006 Posts: 3049 Location: Europe
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delovski
Joined: 14 Jun 2006 Posts: 3524 Location: Zagreb
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Posted: Thu Feb 26, 2009 11:45 pm Post subject: |
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gamasutra.com - Building Quake Live: Carmack Speaks
"As Quake Live debuts to massive demand, Gamasutra sits down with Id's
John Carmack and Marty Stratton to discuss its conception, technical spe-
cifics, and iPhone plans." |
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Ike Kapetan
Joined: 17 Jun 2006 Posts: 3049 Location: Europe
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Posted: Wed Mar 25, 2009 7:19 pm Post subject: |
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joystiq.com - Carmack releases open source Wolfenstein for iPhone
"The following post was assembled using two documents (Carmack iPhone
development.doc and readme_iWolf.txt) written by John Carmack and
included in Wolf3D iPhone v1.0 Source. The documents are posted in their
exhaustive entirety after the break." |
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delovski
Joined: 14 Jun 2006 Posts: 3524 Location: Zagreb
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Posted: Sun Oct 31, 2010 1:11 pm Post subject: |
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Slashdot: John Carmack On RAGE For iOS/Android
"John Carmack has an article up on the Bethesda blog discussing the
iPhone/iPad version of RAGE, which is said to run at an impressive 60
fps. 'Managing over a gig of media made dealing with flash memory IO
and process memory management very important, and I did a lot of
performance investigations to figure things out. Critically, almost all of
the data is static, and can be freely discarded. iOS does not have a
swapfile, so if you use too much dynamic memory, the OS gives you a
warning or two, then kills your process. The bane of iOS developers is
that "too much" is not defined, and in fact varies based on what other
apps (Safari, Mail, iPod, etc) that are in memory have done.
If you read all your game data into memory, the OS can’t do anything
with it, and you are in danger. However, if all of your data is in a read-
only memory mapped file, the OS can throw it out at will.' And a tweet
by Carmack yesterday suggests that an Android version of RAGE is on
the way too." |
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Ike Kapetan
Joined: 17 Jun 2006 Posts: 3049 Location: Europe
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Posted: Tue Dec 07, 2010 3:12 pm Post subject: |
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Slashdot - John Carmack Not Enthused About Android Marketplace
"During an in-depth and informative interview, Doom creator and id Software
co-founder John Carmack opines on iOS game development, the economics
of mobile development vs. console development, why mobile games lend
themselves to more risk-taking and greater creativity, and finally, why he's
not too keen on the Android Marketplace as a money-making machine.
'...I'm honestly still a little scared of the support burden and the effort that
it's going to take for our products, which are very graphics-intensive.'" |
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