Dev Links |
Author |
Message |
delovski
Joined: 14 Jun 2006 Posts: 3524 Location: Zagreb
|
Posted: Tue Oct 19, 2010 12:04 am Post subject: Games Development |
|
|
theappleblog.com - The State of iOS Gaming: The Platform Matures
"While some things haven’t changed (physics games still show off the real
power of the platform), others have. Derivative titles are still successful
(look at Gameloft’s Gangstar: Miami Vindication, for instance), but consum-
ers are also clearly rewarding those developers who are focusing on expe-
riences tailored specifically to what the iPhone and iPad bring to gaming."
|
|
Back to top |
|
|
delovski
Joined: 14 Jun 2006 Posts: 3524 Location: Zagreb
|
Posted: Tue Mar 08, 2011 7:18 pm Post subject: |
|
|
MF - Go Go Giraffe: Side-scroller game w/physics;
[see step-by-step dev. progress]
"Considering that we’ve never built a game before, I thought it’d be fun to
share with you guys our step-by-step progress; what went into development
and some of the challenges we had to face being the newbs that we are.
Hope this article helps you in your development as well!" |
|
Back to top |
|
|
XNote Kapetan
Joined: 16 Jun 2006 Posts: 532
|
Posted: Mon Aug 01, 2011 2:55 pm Post subject: |
|
|
blog.gameized.com - The huge success of an AppStore failure
"Luís Fonseca, the lead developer for FingerKicks, said, “We’ve always
known about iPhone jailbreaking and of people who’d rather steal than
pay for someone’s hard work, but we had no idea the extent of this pr-
oblem and the sheer volume of people who willingly crack existing apps
just to save – or steal – 99¢.”" |
|
Back to top |
|
|
Ike Kapetan
Joined: 17 Jun 2006 Posts: 3156 Location: Europe
|
Posted: Thu Nov 02, 2023 10:57 am Post subject: |
|
|
gamedeveloper.com - Game Loops on IOS
"A discussion on how to manage frame rates using IOS as an example." |
|
Back to top |
|
|
Ike Kapetan
Joined: 17 Jun 2006 Posts: 3156 Location: Europe
|
|
Back to top |
|
|
|