General Programming |
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Ike Kapetan
Joined: 17 Jun 2006 Posts: 3146 Location: Europe
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Posted: Mon Sep 17, 2007 4:32 pm Post subject: Algorithms & AI |
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Jack Voytko: Number Theory for Programmers, Part 1
"Number theory is the study of numbers, their properties, and what can be
inferred from their properties. For programmers, it is most practical to focus
on the theory of positive integers." |
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delovski
Joined: 14 Jun 2006 Posts: 3524 Location: Zagreb
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admin Site Admin
Joined: 14 Jun 2006 Posts: 14 Location: Zagreb
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Posted: Fri Jan 11, 2008 1:01 am Post subject: |
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RC: How does the calculator percent key work?
"Therefore, the behavior of the key to you, an engineer, seems bizarrely
counter-intuitive and even buggy. But to an everyday person, it makes
perfect sense. Or at least that's the theory." |
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delovski
Joined: 14 Jun 2006 Posts: 3524 Location: Zagreb
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Posted: Mon Mar 31, 2008 3:22 pm Post subject: |
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Datawocky - More data usually beats better algorithms
"To sum up, if you have limited resources, add more data rather than fine-
tuning the weights on your fancy machine-learning algorithm. Of course,
you have to be judicious in your choice of the data to add to your data set." |
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Ike Kapetan
Joined: 17 Jun 2006 Posts: 3146 Location: Europe
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Posted: Fri Jun 27, 2008 8:39 pm Post subject: |
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RC: GUIDs are globally unique, but substrings of GUIDs aren't
"Once you take it apart, the bits of the GUID break down like this:
* 60 bits of timestamp,
* 48 bits of computer identifier,
* 14 bits of uniquifier, and
* six bits are fixed,
for a total of 128 bits." |
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delovski
Joined: 14 Jun 2006 Posts: 3524 Location: Zagreb
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Posted: Sun May 02, 2010 11:16 pm Post subject: |
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Slashdot - What Every Programmer Should Know About Floating
Point Arithmetic
"Every programmer forum gets a steady stream of novice questions about
numbers not 'adding up.' Apart from repetitive explanations, SOP is to link
to a paper by David Goldberg which, while very thorough, is not very ac-
cessible for novices. To alleviate this, I wrote The Floating-Point Guide, as
a floating-point equivalent to Joel Spolsky's excellent introduction to Uni-
code.
In doing so, I learned quite a few things about the intricacies of the IEEE
754 standard, and just how difficult it is to compare floating-point numb-
ers using an epsilon. If you find any errors or omissions, you can suggest
corrections." |
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Ike Kapetan
Joined: 17 Jun 2006 Posts: 3146 Location: Europe
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Posted: Fri Dec 03, 2010 5:48 pm Post subject: |
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GameInternals - Understanding Pac-Man Ghost Behavior
"Not too long ago, I came across Jamey Pittman’s “Pac-Man Dossier”, which
is a ridiculously-detailed explanation of the mechanics of Pac-Man. I found it
absolutely fascinating, so this site is my attempt to discover and aggregate
similarly-detailed information about other games (albeit in much smaller
chunks)." |
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Ike Kapetan
Joined: 17 Jun 2006 Posts: 3146 Location: Europe
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Ike Kapetan
Joined: 17 Jun 2006 Posts: 3146 Location: Europe
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delovski
Joined: 14 Jun 2006 Posts: 3524 Location: Zagreb
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Ike Kapetan
Joined: 17 Jun 2006 Posts: 3146 Location: Europe
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Ike Kapetan
Joined: 17 Jun 2006 Posts: 3146 Location: Europe
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Posted: Mon Apr 03, 2023 8:17 pm Post subject: |
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eversql.com - Free Text to SQL, AI-powered
"Auto-generate SQL queries from text for free. Just select your database type
and write a textual description of the SQL query" |
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Ike Kapetan
Joined: 17 Jun 2006 Posts: 3146 Location: Europe
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Posted: Tue May 09, 2023 10:02 am Post subject: |
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Y! - Calling ChatGPT on its 'bulls***'
"And then: 'I apologize for the incorrect information I provided in my previous
response,' it said. 'It appears that there was a misunderstanding on my part,
and I am sorry for any confusion this may have caused.
I'll say this much for AI. I've caught quite a few politicians over the years in
falsehoods and lies. But I've rarely gotten such a forthright apology." |
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Ike Kapetan
Joined: 17 Jun 2006 Posts: 3146 Location: Europe
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Ike Kapetan
Joined: 17 Jun 2006 Posts: 3146 Location: Europe
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Posted: Wed Dec 06, 2023 7:49 pm Post subject: |
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git - llama2.c
"You might think that you need many billion parameter LLMs to do anything
useful, but in fact very small LLMs can have surprisingly strong performance
if you make the domain narrow enough (ref: TinyStories paper). This repo is a
'fullstack' train + inference solution for Llama 2 LLM, with focus on minimalism
and simplicity." |
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Ike Kapetan
Joined: 17 Jun 2006 Posts: 3146 Location: Europe
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Posted: Sat Mar 16, 2024 2:19 pm Post subject: |
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favtutor.com - Here's What Developers Found After Testing Devin AI
"All the reactions and tests by developers mentioned above have highly
enjoyed and experienced Devin's capabilities first-hand. The early access phase
has mostly been positive. Users have hardly had any issues with the tool,
except for the one fact that the tool is slow when it comes to code processing
and repository cloning." |
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Ike Kapetan
Joined: 17 Jun 2006 Posts: 3146 Location: Europe
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Posted: Tue Nov 05, 2024 8:00 pm Post subject: |
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r - I built a game in 7 Days using mostly Cursor AI
"Decided to go all-in with AI. Although I've been using an unofficial Copilot
extension for XCode for quite a while, for this project, I decided to use
primarily Cursor with Claude Sonnet model and Sweetpad extension, and holy,
it actually worked decently well. Gave it the game rules, and 15 minutes later
had a working prototype with all the views, models, game logic separated into
different files." |
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